Other maps in the section below and found around the web may utilize differing color schemes. Note that this table refers to the in-game map colors. A yellow dot means you've found all the items in that area. A purple dot means the entire map has been revealed in that area. When viewing areas on the map there are icons in the upper-right (under the inventory tab) to tell you your progress in the selected area. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow. The map is divided into sections, one for each area ( Eribu, Absu, Zi, etc.) and color-coded to help distinguish unique rooms. It is accessible through the game's start menu and fills in gradually as the player explores each tile of each room. Indra and Drushka requiring a PatternMind to reach A'ansur fits with the fact that Ophelia, who it is implied used to be Indra, used a Scry- mentioned in one of Elizabeth Hammond's notes- to find a PatternMind and bring them to Sudra.The Map in Axiom Verge is a tile-based view of the explorable areas of Sudra. It's also suiting considering the six submarines the Kazakhs demanded, and the six Rusalki seen in Axiom Verge. Additionally, she is mentioned by the Rusalki in a trusting manner, implying the Rusalki seen in-game are allied with Drushka and speak the same language as her. It's also possible that Drushka became a Rusalka, as she progressively changes appearance throughout Axiom Verge 2 where she is seen to grow to twice the height of a normal human. Since Drushka is referred to in both a purple note and a green note in Axiom Verge, it's possible that she was a double-agent, and may have been involved in some way in the failed "Plan A", which occurred before the story events and is discussed in Plan B (Note). They would require a PatternMind to get there, which implies the setup to Axiom Verge. This caused great tension between them, prompting the Kazakhs to steal an ansible from Hammond's party and some of them to flee to the Emergence.Īfter the events of Axiom Verge 2, Drushka pairs up with Indra in order to reach A'ansur and obtain the advanced technology stored there. However, both parties were trapped here after the portal to Kiengir was broken. ![]() ![]() ![]() Hammond Corp sacrificed $220 million in order to fulfill their end of the bargain, and the freight elevator was assembled in order to safely pass through the Breach to travel to other worlds, in this case, Kiengir. In exchange for their silence about the portal, they obtained six submarines, one of which can be seen in the Emergence. ![]() You want to hide from them until they overheat, which gives you a. Did you still have the Storm Bomb lore piece in the same place I wonder how many things are randomised, and why I guess it'll be the optional powerups, but I haven't played far enough on my second playthrough because sadly I didn't really enjoy the game as much as the first one. Quite contrary to the previous locations, this area is small. Story ĭrushka was initially part of a team of Kazakhs who tentatively allied with Hammond Corp in order to build a portal to other worlds, both parties ending up in Kiengir. These things are usually in the ground and when you get close they pop out and start shooting at you. The Emergence is Axiom Verge 2s sixth area. She has a great fascination with evolution and, upon discovering the Emergence, stayed with a few other members of her party from Sagimbayev Station in order to periodically progress the passage of time and allow her to, as she describes, steer the advancement of humanity. In the ending cutscene, she is shown noticeably taller, as well as with some sort of tentacles behind her. She is described as being Kazakh, taking other soldiers into The Emergence after their arrival to Kiengir. Drushka, also known as Zhansaya Korshunova, is a character seen in Axiom Verge 2 and mentioned in Axiom Verge in two of the first game's Notes: Letter and The Outsider.
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